The teddy bear was created from ZSpheres and detailed - again it was a very quick process, using not a lot of detail, just to obtain the desired shape (Fig.03).Īnd finally a shovel - a simple object created in Cinema 4D and then imported to ZBrush (Fig.04). I used the ZBrush Transpose tools to pose the character and then added as SubTools the modeled accessories and clothes previously extracted from the mesh. Correct anatomy and topology were not important for me here. It was very quick to model because my goal was to create a cartoon-like, exaggerated character. The Demon was created from an old base mesh, reshaped rapidly with Move and Standard brushes and then detailed. When I was happy with the shapes and hard surface details, I transferred the model to ZBrush, where I refined details and deformed it with the large size Move brush to achieve a more cartoon-like look (Fig.02). By doing it in Cinema 4D I had more control over the process (Fig.01). After establishing the overall look and proportions I added more details mainly using the Extrude Polygons option. I created it using polygonal modeling from Primitives for each object. I wanted it to look like a worshiped statue of an ancient god sitting on a throne. Thus, the idea of Pandemonium and the Diabolical Boiler God, hungry for innocent, cuddly teddy bears was born. I was also inspired by human sacrifices made to TÄ"ixiptlas in ancient Aztec civilization. My goal was to achieve a stifling-hot, anxiety filling atmosphere, similar to the basement scenes from the film A Nightmare on Elm Street and also to refer to the vision of Hell where devils torment sinful souls. I created this illustration in Cinema 4D, ZBrush and Photoshop for the "Boiler Room" contest. I think by explaining to you the overall work flow, instead of going deep into details, it will be more interesting. Hi, my name is Andrzej Kuziola and I would like to show you how I created "Teddy Bear Snacks".
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